Résumé
Experience
Software Engineering Lead
Byte Information Technology · Melbourne, AU · Dec. 2015 – Present
- Software engineering and DevOps lead, responsible for enterprise-wide contact center integrations serving 18,000+ ATO contact centre agents.
- Lead C# developer of voice biometric orchestration service, integrating Microsoft / Nuance Gatekeeper with internal backend services for the ATO.
- Software architectural lead of Google Agent Assist integration, designing event-driven orchestration with a .NET backend and React frontend, enabling AI-powered real-time agent assistance across the enterprise contact center.
- Lead C# developer of core routing engine, a bespoke design for data-driven nationwide call routing.
- Lead C# developer of employee workforce automation framework, reducing ATO employee onboarding / offboarding from 4 hours to 15 minutes.
- Lead Java developer of backend and frontend systems, facilitating enterprise-wide custom integrations into workforce management, contact centre agent desktop, voice / video recording, and voice biometric software.
- Lead Python developer of workforce management automation software suite, facilitating the continuous backend management of the ATO’s national personnel roster.
- Lead TypeScript developer of Angular frontends, supporting enterprise-wide CMS, CMDB, and real-time monitoring.
- Cloud architecture and engineering across Azure, AWS, and GCP, leveraging Azure DevOps for CI/CD pipelines, AWS EC2/S3/Lambda for scalable cloud-native deployments, and GCP Dialogflow/CCAI for AI-powered contact center solutions.
- OpenShift / Kubernetes engineering and architecture lead, responsible for greenfields deployment and operation of a nationwide on-premise cluster supporting the Federal Government’s ongoing software development and deployment activities.
- Apache Cassandra architecture and operations lead, responsible for its implementation and continual operation within the ATO across multiple multi-datacenter clusters, including lead writer of full architectural review and secure operational procedures manual.
Director / Technical Lead
MNA Studios · Melbourne, AU · Jul. 2021 – Present
- Lead Software Engineer, developing game mechanics and systems in Unreal C++, C#, and Python for independent title “Hold Tight”.
- Lead Technical Artist, responsible for 3D asset integration into Unreal Engine 5.x, creating optimized game-ready assets in Houdini, Maya, Gaea, and Substance Designer/Painter.
- Systems Engineer, integrating and maintaining remote development and build environments across AWS and Azure through distributed compilation infrastructure.
- Pipeline Engineer, developing a Python-based in-house custom pipeline facilitating integration of assets into UE.
- Sound Designer and Composer, working in Wwise (previous experience with FMOD), REAPER, and implementing in Unreal Engine.
Systems and Network Engineer
Telstra Business Center Enterprise (formerly Pepperstorm) · Melbourne, AU · Mar. 2015 – Dec. 2015
- Cisco project lead engineer, responsible for routing, switching, unified communication, and security deployments across major enterprise projects.
- Served as an escalation point for junior service desk analysts through mentoring and improved documentation standards.
- Developed migration strategy and led the successful relocation of a global health organization’s distributed data centers with zero unplanned downtime.
- Conducted internal security audit and led the successful migration from Cisco ASAs to Palo Alto security appliances across multiple client sites.
- Implemented automation tools into production network to reduce ongoing maintenance overhead and eliminate manual configuration work.
Collaboration (Voice / Video) Engineer
Broadreach Services · Melbourne, AU · Jun. 2014 – Mar. 2015
- Lead Cisco collaboration engineer for the company’s Melbourne office, responsible for both ongoing support and project work across enterprise clients.
- Promoted to Second-in-Command of all internal infrastructure, responsible for routine maintenance and availability across the company’s production environment.
- Designed international video collaboration infrastructure for a leading engine manufacturer, connecting global sites with HD video endpoints deployed internally and used in B2B.
- Improved business process for end user Cisco endpoint provisioning in a leading global financial institution, significantly reducing per-endpoint deployment time.
- Deployed national digital signage solution for a multinational entertainment production and distribution company across multiple locations.
Network Consulting Engineer Intern
Cisco Systems · Sydney, AU · Jan. 2013 – Jul. 2013
- Responsible for the continual operation and ongoing maintenance of Cisco’s in-house data center, earning extensive hands-on experience with Cisco Catalyst, Nexus, UCS, ASR, and CSR, in addition to an integrated VMware environment and RHEL/CentOS servers.
- Supported a global team of senior network engineers across customer environment builds, with hands-on deployment of bleeding-edge Cisco hardware and software.
- Implemented new remote access hardware across data center to optimize testing workflow for remote senior engineers.
- Improved turnaround time of customer builds through revamping internal documentation of data center policies and procedures.
Skills
Software Engineering
C# / C++ / Java / Python / TypeScript
- C#, delivering applications and services that required a deep level of customization for government agencies and large enterprises to conform to both technical and regulatory requirements.
- C++, lead developer for ATO contact centre routing engine, and for a UE5 production, managing a small team of software engineers.
- Java, lead engineer for Cisco/Genesys integrated SoftAgent application; a Java-based multi-vendor contact center agent solution, designed for use by government agencies during catastrophic circumstances, when experiencing multiple system failures.
- Python, lead developer of federal government’s CI/CD pipeline, as well as lead developer of their employee onboarding software suite.
- TypeScript, lead engineer for Genesys Omnichannel solution; having engineered both TypeScript-based back-end routing, and front-end web design for a seamless contact centre and customer experience solution.
System Architecture
Networking / Distributed Computing / Voice & Video
- Azure, AWS, and GCP, demonstrated across enterprise cloud-native deployments, CI/CD pipelines via Azure DevOps, scalable compute and storage with AWS EC2/S3/Lambda, and AI-powered contact center solutions with GCP Dialogflow and CCAI.
- Docker, Kubernetes, and OpenShift, demonstrated as lead developer and DevOps engineer as part of the federal government’s managed services and cloud-deployed architecture.
- Cisco routing and switching, demonstrated by a wealth of certifications, a successful internship in Cisco’s in-house Advanced Services team, and a long history having worked on dozens of enterprise clients with massive scale infrastructure.
- Cisco unified communications (voice & video), and Genesys contact centre technologies, demonstrated by dozens of successfully delivered projects, including those that required a deep level of customization for government agencies and large enterprises, while working as either a project engineer, technical lead, or architectural lead.
- Microsoft Server and Red Hat Enterprise Linux, demonstrated by years of experience developing with these platforms, and designing the architecture of multiple distributed applications designed to run at enterprise-level scales.
- RDBMS, including Microsoft SQL and PostgreSQL, demonstrated by years of development experience utilising both solutions, including a proprietary SIP load-testing application with requirements for long-term data analysis and historical reporting.
- Apache Cassandra, an open-source, Java-based, distributed, NoSQL database management system, demonstrated by role as lead operational architect and engineer, and certification.
- VMware virtualization infrastructure for enterprises, demonstrated by years of experience deploying complex, redundant systems with software and appliances built for purpose.
Game Development / Technical Artistry
Unreal Engine / Maya / Houdini
- Unreal Engine 5, demonstrated by role as technical artist in development of independent game, “Hold Tight”.
- Autodesk Maya, demonstrated by role as 3D modeler in development of large-scale, in-game assets.
- Houdini, demonstrated by procedural generation of large-scale landscape, and modular building and level design.
- Gaea, demonstrated by procedural generation of large-scale terrains, landscapes and biomes.
- Over a decade of experience in various version control architectures, including but not limited to Git (LFS), Perforce, and TFVC.
Education
Bachelor of Information Technology & Systems
Monash University · Melbourne, AU · Jul. 2012 – Dec. 2014
- Graduated with High Distinction average, and WAM of 89%.
- Received advanced placement and scholarship offer for Honours program.
Bachelor of Networking
Melbourne Institute of Technology · Melbourne, AU · Jan. 2012 – Jul. 2012
- Upon emigrating to Australia, transferred credits to MIT, where I completed a trimester, achieving High Distinctions for all subjects.
Bachelor of Engineering (Electrical & Electronic with Computer Science)
Stellenbosch University · Cape Town, ZA · Jan. 2010 – Dec. 2011
- Completed 84 credits towards a B.Eng(Hons) degree, electing double majors in computer science and software engineering, before emigrating to Australia.
Certifications
Architecture
- 2016 — Apache Cassandra Certified Architect
Data Networking
- 2012 — Cisco Certified Networking Professional (CCNP) – Routing & Switching
- 2015 — Cisco Certified Design Professional (CCDP)
- 2015 — Cisco Certified Networking Associate (CCNA) – Collaboration
Aviation Training
Private Pilot License (PPL)
Royal Victorian Aero Club · Melbourne, AU · Jan. 2025 – Sep. 2025
- Achieved Private Pilot Licence (PPL) with 60+ flight hours, including solo cross-country navigation.
- Developed practical airmanship in Sling 2 and Piper Warrior II.
- Applying disciplined checklists, cockpit resource management (CRM), and real-time decision-making under pressure.
Writing
Separation of Control Plane and Data Plane in Performance Networks
Minor Thesis · Monash University · Jan. 2012 – Dec. 2014
- Research into software-defined networking, and its role in ubiquitous computing.
Personal Site
danielkleviansky.com · Founder & Writer · Jan. 2015 – Present
- You’re on it.
Music Production & Composition
Independent Artist · Melbourne, AU · Jan. 2020 – Present
- Debut LP At Once, Grace. (Nov. 2020) — a narrative arc exploring themes of despair, acceptance, and triumph across a full-length orchestral record.
- Singles and EPs: Here. Now., At Motion, Wavering Confidence, Wonder Wander (2020); Jacob, O Beauty, Where Art Thou?, Epoché (2022).
- At Motion selected for Spotify’s editorial playlist, Cinematic Composers Discoveries.
- Epoché described as “a meditation of light and love, a reminder that we are here but for a moment.”
Extracurricular Activity
Skateboarding
Melbourne, AU · Jul. 2025 – Present
- Active participant in Melbourne’s local skateboarding scene.
Bouldering
Melbourne, AU · Jan. 2022 – Present
- Active participant in Melbourne’s local bouldering community, climbing V5–V6 grade problems.
Cyber Security Challenge Australia
University Team Member · Melbourne, AU · Aug. 2013 – Dec. 2013
- Competed in national cyber security challenge as part of a university team selected by Monash University’s IT faculty professors.
- Gained practical and theoretical expertise in penetration testing, vulnerability assessment, and software security analysis.
- Focused on UNIX-based systems, their exploitation frameworks, and common attack vectors including buffer overflows, SQL injection, and privilege escalation techniques.
Dynamite Muay Thai Australia
Core Fight Team Member · Melbourne, AU · Oct. 2018 – Jan. 2021
- Member of core fight team at Australia’s most prestigious Muay Thai gym, under world champion instructors.
- Developed discipline and composure under pressure through intensive technical training and competition.